


Working pawns can pick items off an adjacent shelf without needing to leave their seat, which significantly improves crafting time. Unlike actual storage zones, shelves allow a pawn to place or remove an item without walking on top of them. Shelves can also make workers more efficient. The removal of beauty penalty and their slight beauty boost make shelves convenient anywhere you want quick access to items, like medicine in a hospital. They can store and "mask" many ugly items in your workstation, allow more meat into your freezer, protect weapons and mortar shells from deterioration, etc. Each shelf gives thrice the storage space per tile. Shelves next to a worker's seat increase efficiency.Ī shelf's main use is to store items. They can be reinstalled as needed.Ī small shelf is identical to a shelf that takes one tile instead of two, other than the slight difference in work. This trait makes it possible for pawns to pick up/place items without actually stepping on its tile. Shelves slow passage, but do not block movement. Instead, the beauty of the area covered by the shelf is only the combined beauty of the shelf itself and the underlying floor or terrain. It also protects items from deterioration and removes their beauty penalty.

They cannot hold chunks, minified buildings, plants, or large corpses. Each requires 10 Stuff ( Metallic/ Woody/ Stony) and 300 ticks ( 5 secs) of work.Ī small shelf acts like a stockpile zone that can hold 3 items in its tile. Shelves can be constructed once the Complex furniture research project has been completed.
